Profile

Nick Demas is an environment artist from Los Angeles with a focus in modeling, texturing, and layout of 3D scenes. His ability to create realistic 3D scenes of all types while focusing on the overall picture is what separates him from the rest.

Skills

 

Modeling

-create small and large scale 3D scenes of various genres while matching concepts.

-create game ready assets keeping in mind poly counts. -prioritize hero assets over background assets.

-break up environments into kits.

Texturing

-create realistic weathering effects on assets using photo reference.

-create assets using PBR material workflow.

Collaboration

-give and recieve critical feedback

-team player who is open to new ideas and direction

Software

  • Maya

  • Unreal Engine

  • Substance

  • Zbrush

  • SpeedTree

  • Quixel